{"id":870,"date":"2026-05-25T08:23:28","date_gmt":"2026-05-25T08:23:28","guid":{"rendered":"https:\/\/xogger.com\/blog\/?p=870"},"modified":"2026-09-06T08:30:20","modified_gmt":"2026-09-06T08:30:20","slug":"cancelled-video-games-shocking-lost-titles","status":"publish","type":"post","link":"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/","title":{"rendered":"Cancelled Video Games: 7 Shocking Lost Titles"},"content":{"rendered":"<p class=\"mb-4\">Cancelled video games represent some of the most intriguing &#8220;what-if&#8221; scenarios in entertainment history, leaving behind a trail of concept art, leaked playable builds, and passionate fan bases. Millions of dollars and years of development effort can suddenly evaporate due to shifting market trends, corporate restructuring, or irreconcilable creative differences. While project cancellation is an inevitable reality of interactive software development, certain abandoned games leave an indelible mark on pop culture, prompting historians and archivist communities to search for lost source code and preserve developer legacies.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-black ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#Cancelled_Video_Games_Why_Do_Major_Studios_Abandon_Big_Projects\" >Cancelled Video Games: Why Do Major Studios Abandon Big Projects?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#The_Industry_Impact_of_Scrapped_Masterpieces\" >The Industry Impact of Scrapped Masterpieces<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#7_Legendary_Cancelled_Video_Games_That_Left_a_Lasting_Legacy\" >7 Legendary Cancelled Video Games That Left a Lasting Legacy<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#1_Silent_Hills_Kojima_Productions_Konami\" >1. Silent Hills (Kojima Productions \/ Konami)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#2_Star_Wars_1313_LucasArts\" >2. Star Wars 1313 (LucasArts)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#3_Project_Titan_Blizzard_Entertainment\" >3. Project Titan (Blizzard Entertainment)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#4_Scalebound_PlatinumGames_Microsoft_Studios\" >4. Scalebound (PlatinumGames \/ Microsoft Studios)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#5_Star_Fox_2_Nintendo\" >5. Star Fox 2 (Nintendo)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#6_Half-Life_2_Episode_Three_Half-Life_3_Valve\" >6. Half-Life 2: Episode Three \/ Half-Life 3 (Valve)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#7_Prey_2_Human_Head_Studios_Bethesda_Softworks\" >7. Prey 2 (Human Head Studios \/ Bethesda Softworks)<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#Comparison_of_Major_Unreleased_Video_Games\" >Comparison of Major Unreleased Video Games<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#How_Preservationists_Save_Lost_Gaming_History\" >How Preservationists Save Lost Gaming History<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#Summary\" >Summary<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/xogger.com\/blog\/cancelled-video-games-shocking-lost-titles\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"Cancelled_Video_Games_Why_Do_Major_Studios_Abandon_Big_Projects\"><\/span>Cancelled Video Games: Why Do Major Studios Abandon Big Projects?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"mb-4\">The decision to cancel a video game is rarely made lightly, especially when millions of dollars have already been invested. In modern <a href=\"https:\/\/xogger.com\/blog\/free-play-to-earn-games-h2-2026\/\">game <\/a>development, AAA budgets frequently cross the $100 million mark, making the financial stakes higher than ever. When a project begins to veer off course, publishers must weigh the cost of continuing development against the projected financial return.<\/p>\n<p class=\"mb-4\">Key reasons for cancellation include:<\/p>\n<ul class=\"list-disc pl-5 mb-4\">\n<li class=\"mb-1\">**Scope Creep &amp; Feature Bloat:** Developers continue adding features without finalizing core gameplay, causing project deadlines to slip indefinitely.<\/li>\n<li class=\"mb-1\">**Technology Transitions:** Engine shifts or generational console hardware upgrades can render years of technical work obsolete.<\/li>\n<li class=\"mb-1\">**Corporate Mergers &amp; Acquisitions:** Studio buyouts often lead to strategic realignments where active projects no longer fit the new parent company&#8217;s vision.<\/li>\n<li class=\"mb-1\">**Management &amp; Creative Conflicts:** Friction between directorial vision and publisher expectations can stall momentum past the point of recovery.<\/li>\n<\/ul>\n<div style=\"overflow-x: auto;\">\n<table>\n<thead>\n<tr>\n<th>Primary Cause<\/th>\n<th>Typical Impact on Development<\/th>\n<th>Famous Historical Example<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Corporate Restructuring<\/td>\n<td>IP rights shifted, funding pulled overnight<\/td>\n<td>Star Wars 1313<\/td>\n<\/tr>\n<tr>\n<td>Engine\/Tech Bottlenecks<\/td>\n<td>Persistent performance issues, endless rewrites<\/td>\n<td>Scalebound<\/td>\n<\/tr>\n<tr>\n<td>Creative Misalignment<\/td>\n<td>High staff turnover, direction changes<\/td>\n<td>Silent Hills<\/td>\n<\/tr>\n<tr>\n<td>Market Strategy Shifts<\/td>\n<td>Pivot to live-service or trending genres<\/td>\n<td>Project Titan<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"The_Industry_Impact_of_Scrapped_Masterpieces\"><\/span>The Industry Impact of Scrapped Masterpieces<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"mb-4\">When a high-profile game dies, its influence does not necessarily vanish with it. Design ideas, custom tech engines, and art assets often migrate into future releases. In fact, some of the industry&#8217;s biggest commercial hits arose directly from the ashes of cancelled video games.<\/p>\n<p class=\"mb-4\">For instance, Blizzard Entertainment spent nearly seven years working on an ambitious next-generation MMO code-named *Project Titan*. When the game was deemed unplayable and overly complex, leadership made the hard decision to pull the plug in 2014. However, the team salvaged the character designs, world lore, and core shooting mechanics, transforming those assets into *Overwatch*\u2014a hero shooter that went on to generate billions in revenue and win multiple Game of the Year awards.<\/p>\n<p class=\"mb-4\">Similarly, cancelled games often push rival studios to fill the void. When Konami pulled the plug on *Silent Hills*, it triggered an immediate wave of indie horror developers eager to replicate the claustrophobic first-person atmosphere featured in its legendary playable teaser, *P.T.* Game design paradigms shifted across the industry overnight simply because of a demo for a title that never saw full production.<\/p>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"7_Legendary_Cancelled_Video_Games_That_Left_a_Lasting_Legacy\"><\/span>7 Legendary Cancelled Video Games That Left a Lasting Legacy<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"1_Silent_Hills_Kojima_Productions_Konami\"><\/span>1. Silent Hills (Kojima Productions \/ Konami)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Announced via the critically acclaimed interactive teaser *P.T.* on the PlayStation Store in 2014, *Silent Hills* was set to be a collaboration between legendary director Hideo Kojima, filmmaker Guillermo del Toro, and actor Norman Reedus. The demo redefined first-person psychological horror through inventive spatial loops and atmospheric sound design. However, public fallout between Kojima and publisher Konami in 2015 led to Kojima&#8217;s departure and the immediate cancellation of the project. *P.T.* was scrubbed from the PlayStation Network, making consoles with the demo installed rare collector items.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"2_Star_Wars_1313_LucasArts\"><\/span>2. Star Wars 1313 (LucasArts)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Unveiled at E3 2012, *Star Wars 1313* promised a mature, third-person action-adventure focused on Boba Fett navigating the subterranean criminal underworld of Coruscant Level 1313. Featuring stunning graphics, cinematic platforming, and cover-based shooting, the title was positioned as an *Uncharted*-style epic for mature audiences. When The Walt Disney Company acquired Lucasfilm in late 2012, LucasArts was restructured, and the project was quietly shelved in early 2013, leaving fans mourning one of the most promising Star Wars concepts ever showcased.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"3_Project_Titan_Blizzard_Entertainment\"><\/span>3. Project Titan (Blizzard Entertainment)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Envisioned as the ultimate successor to *World of Warcraft*, *Project Titan* was intended to mix class-based shooting, crafting, and life-simulation mechanics in a futuristic earth setting. After spending tens of millions of dollars and enduring multiple reboot cycles between 2007 and 2014, Blizzard executives concluded the game lacked cohesion. The project&#8217;s cancellation allowed a core team of developers to pivot quickly, distilling the game&#8217;s combat mechanics into what became the team-based shooter *Overwatch*.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"4_Scalebound_PlatinumGames_Microsoft_Studios\"><\/span>4. Scalebound (PlatinumGames \/ Microsoft Studios)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Directed by Hideki Kamiya (*Bayonetta*, *Devil May Cry*), *Scalebound* was slated as an ambitious action RPG for Xbox One and PC. Players were to control a young man named Drew alongside a massive, AI-controlled dragon named Thuban in real-time co-op combat. Shown extensively at trade shows between 2014 and 2016, the project suffered severe technical hurdles surrounding Unreal Engine 4&#8217;s multiplayer capabilities and network latency. Microsoft officially announced its cancellation in January 2017.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"5_Star_Fox_2_Nintendo\"><\/span>5. Star Fox 2 (Nintendo)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Unlike most entries on this list, *Star Fox 2* was 100% completed by Argonaut Games and Nintendo in 1995 for the Super Nintendo Entertainment System (SNES). The game introduced free-roaming 3D flight mechanics, tactical map management, and new playable characters. However, with the Nintendo 64 launch fast approaching and 3D graphics rapidly advancing on rival hardware, Shigeru Miyamoto made the strategic choice to cancel the SNES release to avoid looking technologically dated. Nintendo finally released the finished ROM officially 22 years later inside the Super NES Classic Edition in 2017.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"6_Half-Life_2_Episode_Three_Half-Life_3_Valve\"><\/span>6. Half-Life 2: Episode Three \/ Half-Life 3 (Valve)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Following the cliffhanger ending of 2007&#8217;s *Half-Life 2: Episode Two*, gamers eagerly awaited the conclusion to Gordon Freeman&#8217;s journey. Valve initially planned an episodic trilogy, but internal focus shifted heavily toward building the Steam storefront, hardware experiments, and source engine updates. While concept art and story outlines from former Valve writer Marc Laidlaw surfaced years later, the project morphed into internal legend, becoming the most infamous piece of hardware and software vaporware in modern culture before Valve returned to the franchise with the VR title *Half-Life: Alyx* in 2020.<\/p>\n<h3 class=\"text-xl font-semibold mt-6 mb-3\"><span class=\"ez-toc-section\" id=\"7_Prey_2_Human_Head_Studios_Bethesda_Softworks\"><\/span>7. Prey 2 (Human Head Studios \/ Bethesda Softworks)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p class=\"mb-4\">Announced in 2011, *Prey 2* abandoned the original game&#8217;s spirit-walking protagonist in favor of Killian Samuels, a human marshal stranded on an alien world operating as a sci-fi bounty hunter. The cinematic trailer and gameplay previews depicted vertical city mobility, alien interrogation systems, and noir narrative elements. Disputes between Bethesda and Human Head Studios over development milestones eventually caused the project to stall out. Bethesda officially confirmed its cancellation in 2014, later rebooting the brand entirely with Arkane Studios&#8217; immersive sim *Prey* in 2017.<\/p>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"Comparison_of_Major_Unreleased_Video_Games\"><\/span>Comparison of Major Unreleased Video Games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<div style=\"overflow-x: auto;\">\n<table>\n<thead>\n<tr>\n<th>Game Title<\/th>\n<th>Original Developer<\/th>\n<th>Expected Release<\/th>\n<th>Target Platform<\/th>\n<th>Current Status \/ Salvaged Ideas<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>**Silent Hills**<\/td>\n<td>Kojima Productions<\/td>\n<td>2016<\/td>\n<td>PS4<\/td>\n<td>Cancelled; mechanics influenced *Death Stranding*<\/td>\n<\/tr>\n<tr>\n<td>**Star Wars 1313**<\/td>\n<td>LucasArts<\/td>\n<td>2013<\/td>\n<td>PC, PS3, Xbox 360<\/td>\n<td>Cancelled; narrative inspired future Star Wars lore<\/td>\n<\/tr>\n<tr>\n<td>**Project Titan**<\/td>\n<td>Blizzard Entertainment<\/td>\n<td>2014<\/td>\n<td>PC<\/td>\n<td>Cancelled; salvaged into *Overwatch*<\/td>\n<\/tr>\n<tr>\n<td>**Scalebound**<\/td>\n<td>PlatinumGames<\/td>\n<td>2017<\/td>\n<td>Xbox One, PC<\/td>\n<td>Cancelled; assets retained by Microsoft<\/td>\n<\/tr>\n<tr>\n<td>**Star Fox 2**<\/td>\n<td>Nintendo \/ Argonaut<\/td>\n<td>1995<\/td>\n<td>SNES<\/td>\n<td>Shelved; officially released on SNES Classic (2017)<\/td>\n<\/tr>\n<tr>\n<td>**Prey 2**<\/td>\n<td>Human Head Studios<\/td>\n<td>2012<\/td>\n<td>PC, PS3, Xbox 360<\/td>\n<td>Cancelled; IP rebooted by Arkane Studios in 2017<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"How_Preservationists_Save_Lost_Gaming_History\"><\/span>How Preservationists Save Lost Gaming History<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"mb-4\">When big-budget software gets shelved, public access normally disappears forever. Proprietary code is locked inside server vaults or deleted during corporate liquidation. Thankfully, specialized communities spend years recovering alpha builds, prototype disc prints, and internal design documents.<\/p>\n<p class=\"mb-4\">Preservation groups like the Video Game History Foundation work to build a permanent <a href=\"https:\/\/www.unseen64.net\/\" target=\"_blank\" rel=\"noopener\">archive of unreleased video games<\/a>, ensuring that early builds, promotional assets, and internal source code remain accessible to future researchers and historians. These initiatives rely on former developers, gaming journalists, and private collectors who possess trade show display units or review hardware containing forgotten game data.<\/p>\n<p class=\"mb-4\">Consulting a curated <a href=\"https:\/\/en.wikipedia.org\/wiki\/List_of_cancelled_video_games\" target=\"_blank\" rel=\"noopener\">list of cancelled video games<\/a> highlights how fragile project lifecycles can be, inspiring community-led reconstruction projects, reverse-engineering efforts, and unofficial fan restorations. By documenting these lost titles, the gaming industry gains a clearer understanding of how artistic vision, technology limitations, and commercial pressures intersect behind closed doors.<\/p>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"Summary\"><\/span>Summary<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"mb-4\">Video game development is a volatile process where even the most anticipated projects can vanish overnight due to financial or creative friction. This article examines the most influential cancelled video games, analyzing why major studios pulled the plug and how these lost titles impacted industry design trends. From Silent Hills to Star Wars 1313, explore the stories behind gaming&#8217;s biggest lost opportunities.<\/p>\n<h2 class=\"text-2xl font-bold mt-8 mb-4\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"mb-4\">While the cancellation of highly anticipated titles leaves fans disappointed, these unreleased projects play a pivotal role in shaping game design, industry ethics, and studio management. The legacy of lost games serves as a testament to the risks inherent in interactive entertainment, ensuring that even in death, these titles continue to influence the games we play today.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cancelled video games represent some of the most intriguing &#8220;what-if&#8221; scenarios in entertainment history, leaving behind a trail of concept art, leaked playable builds, and passionate fan bases. Millions of dollars and years of development effort can suddenly evaporate due to shifting market trends, corporate restructuring, or irreconcilable creative differences. While project cancellation is an [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":873,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[4],"tags":[],"class_list":["post-870","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-history"],"acf":[],"_links":{"self":[{"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/posts\/870","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/comments?post=870"}],"version-history":[{"count":3,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/posts\/870\/revisions"}],"predecessor-version":[{"id":874,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/posts\/870\/revisions\/874"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/media\/873"}],"wp:attachment":[{"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/media?parent=870"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/categories?post=870"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xogger.com\/blog\/wp-json\/wp\/v2\/tags?post=870"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}